![]() Upon finishing a single main story mission, which will usually take around an hour of playtime, it’s likely that you’ll come across roughly 100 pieces of gear (give or take a dozen or so) from enemy drops, with the vast majority of them being the slightest variations on previously acquired equipment. One area where this is apparent is the return of the hideous loot system that’s plagued some of Team Ninja’s other games. Despite being a brand-new IP, Wo Long feels more like Nioh’s not-so-long-lost-twin-sibling. Unfortunately, the rest of what the game has to offer is far less spectacular, and shines a light on a seeming unwillingness to stray too far from Nioh’s formula. Meanwhile, Wo Long’s boss lineup is largely stellar, providing more extensive and exhilarating showdowns, each with their own distinct tricks, offsetting potential battle repetition that would otherwise set in from the game’s frequent recycling of other enemy types. It feels consistently rewarding to tear through basic enemy types with a violent dance of beautifully animated movements. There are also some minor splashes of stealth in the game, although this only extends to jumping down on an enemy from above, or slowly walking up from behind for a backstab, so don’t expect to be able to glide through each level going undetected. ![]() The martial arts abilities, which vary based on the equipped weapon, and spells act as supplements to the hacking and slashing, lowering a substantial amount of the Spirit Gauge at the cost of performing a more powerful ability. The way to avert this is by using precise deflections, which, in combination with your various offensive options, refills the protagonist’s Spirit Gauge while in turn lowering that of your enemies, opening them up for a critical blow. Being too liberal with blocks, dodges, strong attacks, special martial arts moves, and magical spells will quickly deplete the Spirit Gauge, leaving the player character slumped over and wide open for a meaty smackdown. It’s an elegant mechanic that ties every core combat activity into2 a singular, easily understandable system. Wo Long glows brightest with its combat, which nabs inspiration from the likes of FromSoftware’s Sekiro: Shadows Die Twice, sprinkling some of its own frenetic flavouring on top with the ingenious Spirit Gauge system.
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